##CraftStudio.Physics.SetGravity
CS.Physics.SetGravity( --[[ gravity direction/Strength (Vector3) ]] )
Sets the global gravity for all dynamic physics bodies.
The default gravity is Y = -10
.
-- Let's make everything heavier!
CS.Physics.SetGravity( Vector3:New( 0, -50, 0 ) )
##CraftStudio.Physics.GetGravity
-- Returns the gravity as a Vector3
CS.Physics.GetGravity()