-- Opens the specified URL in the player's default Web browser
CraftStudio.Web.Open( --[[ URL (string) ]] )
-- Opens the specified URL in the current browser window/tab
CraftStudio.Web.Redirect( --[[ URL (string) ]] )
Note that CraftStudio.Web.Redirect
is only available in the Web player, not in the native runtime (since it only makes sense in the context of a browser).
function Behavior:Update()
if CS.Input.WasButtonJustPressed( "Fire" ) then
CS.Web.Open( "http://craftstud.io/" )
end
end
-- Sends a GET request
CraftStudio.Web.Get( --[[ URL (string) ]], --[[ data (table or nil) ]], --[[ response type ]], --[[ callback ]] )
-- Sends a POST request
CraftStudio.Web.Post( --[[ URL (string) ]], --[[ data (table or nil) ]], --[[ response type ]], --[[ callback ]] )
Sends a GET or POST request to the specified URL with the specified data. The response type can be CS.Web.ResponseType.Text
(aka. string) or CS.Web.ResponseType.JSON
(aka. a Lua table).
The function you passed will be called back with a potential error as its first parameter (with a value of nil
if everything went right) and the data (string or table) returned by the server as its second parameter.
function Behavior:Update()
if CS.Input.WasButtonJustPressed( "Fire" ) then
CS.Web.Get( "http://play.craftstud.io/News.json", nil, CS.Web.ResponseType.JSON, function( error, newsItems )
if error ~= nil then
print( "Couldn't get news!" )
return
end
print( "There were " .. #newsItems .. " items returned" )
end )
end
end